

This is based off ID quake source 1 & SDL_qauke & NXquake & beros quake port.


Big Credit to Black aura & Bero & sam creator of SDL


This has full stereo  support and a blazing 53 FPS max I finaly did it have fun testing saving is only one way yet this is a fix the last version was not to good this one is ten fold improvment



Currently implemented:
	Simple video driver - 320x200 SDL 
	CD audio support
	Full keyboard support
	Full mouse support
	Controller support, compatable with QuakeDC
	Controller axis remapping
	


Currently missing:
	Music
	VMU Saving
	Hardware acceleration
	Any new features

-Improvements over normal QUAKE
use of the scr_ofs cvars in deathmatch and cooperative modes. These cvars are normally used to set the position of the weapon handling.  now enabled BY FRAGGER  I edited it to make it work better BY Ian micheal.


This is GPL code and as such the source is included.

Amazing benchmarks by FRAGGER

Here are the results: 

RADQuake beta version - map name - frames per second 
4.0 - start - 10.9899 
4.1 - start - 24.1326 (119.6% faster) 
4.0 - e2m1 - 23.2939 
4.1 - e2m1 - 53.4224 (129.3% faster) 

Now with viewsize = 120 (no status bar) 

RADQuake beta version - map name - frames per second 
4.0 - start - 9.74495 
4.1 - start - 22.0765 (126.5% faster) 
4.0 - e2m1 - 20.0752 
4.1 - e2m1 - 45.3899 (126.1% faster) 

53 FPS?     

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Also, since it looks like you prefer to use the timedemo to benchmark, I compared the timedemos, but I calculated the FPS by myself: 

RADQuake beta version - frames - seconds - frames per second 
4.0 - 969 - 80 - 12,1125 
4.1 - 969 - 30 - 32,3 (166,7% faster) 

With viewsize = 120 

RADQuake beta version - frames - seconds - frames per second 
4.0 - 969 - 100 - 9,69 
4.1 - 969 - 40 - 24,225 (150% faster) 




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Contributors: 

BlackAura (obsidianglow@hotpop.com) (http://www.doomdc.tk/) 
Bero (mailto:bero@geocities.co.jp) (http://www.geocities.co.jp/Playtown/2004/) 
Fragger (manoelkrp@hotmail.com) (http://www.thefragger.hpg.ig.com.br/index.htm) 
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